[ANNOUNCE] VDR developer version 1.7.28
Commit Message
On 09.07.2012 18:57, Joerg Bornkessel wrote:
>
>> VDR developer version 1.7.28 is now available at
> .
>> "LCARS" is the new default skin of VDR. It requires at least a 4bpp (16 color) full
>> screen OSD, but you can still operate it if your OSD can handle only fewer colors
>> (in which case you may want to switch to the "ST:TNG" or "Classic VDR" skin).
>
> * QA Notice: Package triggers severe warnings which indicate that it
> * may exhibit random runtime failures.
> * skinlcars.c:518:39: warning: passing NULL to non-pointer argument 2 of ‘cString ChannelString(const cChannel*, int)’ [-Wconversion-null]
>
> on compile with gcc-4.7.1
This has already been reported (I assume by someone on vdr-portal.de, because I don't
have a name associated with this fix ;-).
Klaus
Comments
> On 09.07.2012 18:57, Joerg Bornkessel wrote:
>>
>>> VDR developer version 1.7.28 is now available at
>> .
>>> "LCARS" is the new default skin of VDR. It requires at least a 4bpp (16 color) full
>>> screen OSD, but you can still operate it if your OSD can handle only fewer colors
>>> (in which case you may want to switch to the "ST:TNG" or "Classic VDR" skin).
>>
>> * QA Notice: Package triggers severe warnings which indicate that it
>> * may exhibit random runtime failures.
>> * skinlcars.c:518:39: warning: passing NULL to non-pointer argument 2 of ‘cString ChannelString(const cChannel*, int)’ [-Wconversion-null]
>>
>> on compile with gcc-4.7.1
> This has already been reported (I assume by someone on vdr-portal.de, because I don't
> have a name associated with this fix ;-).
oops, didn't read it, leaved before; to much blabla about the lcars
scin ;)
anyway, works with you fix
@@ -515,7 +515,7 @@
else if (Number)
ChNumber = cString::sprintf("%d-", Number);
else
- ChName = ChannelString(NULL, NULL);
+ ChName = ChannelString(NULL, 0);
osd->DrawText(xc00, yc00, ChNumber, Theme.Color(clrChannelFrameFg), frameColor, tallFont, xc02 - xc00, yc02 - yc00, taTop | taRight | taBorder);
osd->DrawText(xc03, yc00, ChName, Theme.Color(clrChannelName), Theme.Color(clrBackground), tallFont, xi - xc03 - lineHeight, 0, taTop | taLeft);
lastSignalDisplay = 0;